Difference between revisions of "Large maul"
Jump to navigation
Jump to search
m |
m (Added skill specifics) |
||
Line 32: | Line 32: | ||
==Skills & Characteristics== | ==Skills & Characteristics== | ||
+ | When using a large maul | ||
* [[Mauls]] > Large maul | * [[Mauls]] > Large maul | ||
* [[Body]] > [[Body strength]] | * [[Body]] > [[Body strength]] | ||
+ | When creating a large maul | ||
+ | * [[Smithing]] > [[Weapon smithing]] | ||
==Titles== | ==Titles== |
Latest revision as of 17:04, 13 October 2022
Main / Skills / Smithing / Weapon smithing / Large maul
Creation |
---|
|
Result |
Large maul (5.00 kg) |
Skill and improvement |
|
Contents
Description
A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one.
Weapon Stats
- Skills: Mauls > Large maul
- Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
- Attack Speed: 6 seconds (5 in Aggressive Mode)
- Damage Type: Mauling
- Parry Rate: Medium
- Wielding: Two-hander (Unable to use a shield with it)
Skins applicable
Notes
- The QL of the shaft affects the percentage chance of success.
- This weapon benefits greatly from Flaming aura enchants.
- Mauling damage is good vs armour units.
- Great at demolition as they are akin to what we know in real-life as a sledge hammer.
Skills & Characteristics
When using a large maul
- Mauls > Large maul
- Body > Body strength
When creating a large maul
Titles
- Large Mauler at 50 skill
- Siegebreaker at 70 skill
- Hand of Magranon at 90 skill
- God/Godess of Thunder at 100 skill
Weapons: