Difference between revisions of "Faith"

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[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''
  
===Description===
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==Description==
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.
 
  
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.
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Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.
  
You cannot raise faith above 30 without becoming a priest.
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==Prayer==
  
At 10 '''faith''', you may [[Exorcism|desecrate]] [[altar]]s.
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*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]].  
  
At 20 '''faith''', there are god specific bonuses.  [[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus
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*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day.
  
At 30 '''faith''', you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.
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*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit.  This scenario occurs when praying as non-[[Account types|premium]].
  
At 40 '''faith''', you can identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.
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==Faith-Based Abilities==
  
At 50 '''faith''', you can become a [[champion player|champion]] of your god on the [[Epic]] Elevation server; this does not carry over to the Freedom cluster, however. You can also randomly get flint, salt, and gems from [[praying]].
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As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities:
  
===Other Information===
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- At 10 faith, it becomes possible to [[Favor#Sacrificing|sacrifice]] at altars and to [[Exorcism|desecrate]] altars.
  
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies.
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- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)
*It can take a player approximately 12 days (praying five times a day) to reach the 30 faith needed to become a [[priest]].
 
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.
 
  
===Sermons===
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- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), who has not done any actions that normally give [[alignment]] gain in the past 30 minutes and is near the preacher (4 tiles).
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*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4.
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- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.
*The priest giving the sermon does NOT count as a listener. So you need 7 players total to reset the prays for the day (the preacher and 6 valid listeners).
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*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''
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- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]].
**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.
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**Sermons do not reset the prayer ''timer''
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==Additional Notes==
*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)
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*A sermon has a three hour cooldown for the preacher. Within this time, the preacher cannot give another sermon. Although, within this window that same preacher can be a listener in another priest's sermon.
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*Without becoming a priest, it is not possible to raise faith above 30.
**Server day reset does not reset the 3h cool down
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**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])
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*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same.
*Sermons made by different priests need to be spaced 30 mins apart to count.
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*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)
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*Faith is not lost when a player dies.
**Alignment gains exceeding 100.00 still count as a gain for sermon purposes. Even if you have 100.00 alignment, doing any actions that would normally give alignment gain will still invalidate you as a listener.  
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*A mounted player ''can'' count as a listener (mounted on horse, but not embarked on a cart)
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*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).
*Sermons indicate how much praying is required until the god's ritual (Ritual of the Sun, Rite of Spring, Holy Crop, and Rite of the Dead) is ready. In order from right after casting the ritual to the ritual being ready:
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**''Priestname'' explains how ''Godname'' is in the waning crescent and needs you to do more for him so that he may manifest his powers.
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==Sermons==
**''Priestname'' explains how ''Godname'' is still waning and needs you to keep working for her so that she may manifest her powers.
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**''Priestname'' explains how ''Godname'' is strong but still needs you to work faithfully so that she may manifest her powers.
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Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners.  
**''Priestname'' speaks of miracles soon to come.
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'''Procedure'''
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*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.
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*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart, however, invalidates the listener). Listeners are allowed to sit. They must also have not gained or lost any [[alignment]] within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.
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*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.
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*The priest giving the sermon does not count as a listener.
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*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.
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*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.
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'''Listener Benefits'''
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*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])
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*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.
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'''Additional Priest Benefits'''
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*Sermons reset the prayer counter for the preacher if 6 valid listeners attended.  
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*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the sun]], [[Rite of spring]], [[Holy crop]], or [[Rite of death]]) is ready to be performed.
  
 
== [[Tools]] ==
 
== [[Tools]] ==
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* Devout/Mystic at 70 faith
 
* Devout/Mystic at 70 faith
 
* Enlightened at 90 faith
 
* Enlightened at 90 faith
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* Illuminated at 100 faith
  
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Revision as of 02:37, 7 July 2021

Main / Religion / Faith

Description

Faith is the ethereal power of religious belief. In Wurm, it also gives priests the ability to cast spells and commit to other unique activities.

Prayer

  • Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day.
  • While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-premium.

Faith-Based Abilities

As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities:

- At 10 faith, it becomes possible to sacrifice at altars and to desecrate altars.

- At 20 faith, god-specific bonuses become available. (Vynora-Small Exp. gain / Fo-Healing bonus / Magranon-Fight skill bonus / Libila--Fight skill bonus)

- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see priest.

- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.

- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see champion.

Additional Notes

  • Without becoming a priest, it is not possible to raise faith above 30.
  • Faith-gain is not affected any differently by sleep bonus or by praying at different altar or tile types; all faith-gain is the same.
  • Faith is not lost when a player dies.
  • Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).

Sermons

Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners.


Procedure

  • To hold a sermon, activate a statuette, right click an altar, and select Preach.
  • A valid listener is a premium player of the same kingdom and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart, however, invalidates the listener). Listeners are allowed to sit. They must also have not gained or lost any alignment within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.
  • The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.
  • The priest giving the sermon does not count as a listener.
  • Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.
  • Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.


Listener Benefits

  • If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for WL, - for BL)
  • Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.


Additional Priest Benefits

  • Sermons reset the prayer counter for the preacher if 6 valid listeners attended.

Tools

Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.
Online Faith gain Calculator

Titles

  • Padre/Norn at 50 faith
  • Devout/Mystic at 70 faith
  • Enlightened at 90 faith
  • Illuminated at 100 faith