Difference between revisions of "Botanizing"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
  
'''Botanizing''' is the [[skill]] used in searching a [[grass tile|grass]] or [[steppe tile]] for herbs, nuts, and vegetables for [[cooking]], seeds for [[farming]], and some other items for other uses (see below).
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==Description==
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[[Botanizing]] is the [[skill]] used when searching [[Resource nodes]] for [[herbs]], [[seeds]], vegetables and other plant-related [[resources]].
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* Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
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* Right-click on a node and select ''Botanize''. Some resources can be used to create [[healing cover]]s or [[dye]], and seeds can be used for [[farming]].
  
== Method==
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Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, and increases the likelihood of finding more items and rarer items from a node.
* Right-click a grass-tile.
 
* Select "Nature > Botanize".
 
  
==Items==
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=== Resource Nodes that use Botanizing ===
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* [[Alpine brush]]
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* [[Briar patch]]
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* [[Desert weeds]]
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* [[Dune grass]]
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* [[Low brush]]
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* [[Mints]]
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* [[Nightshades]]
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* [[Roots and bulbs]]
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* [[Swampy puddle]]
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* [[Thicket]]
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* [[Tropical foliage]]
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* [[Umbellifers]]
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* [[Vines]]
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* [[Wild grasses]]
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* [[Wildflowers]]
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==Items==  
 
{| width=100%
 
{| width=100%
 
|- valign=top
 
|- valign=top
 
|
 
|
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===[[Fruit]] and [[Berries]]===
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* [[Apples]]
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* [[Cherries]]
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* [[Drakemelon]]
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* [[Grapes]]
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* [[Lemons]]
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* [[Olives]]
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* [[Oranges]]
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* [[Pineapple]]
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* [[Starberries]]
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* [[Strawberries]]
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* [[Blueberries]]
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* [[Lingonberries]]
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* [[Raspberries]]
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===[[Herb]]s===
 
===[[Herb]]s===
 
* [[Belladonna]]
 
* [[Belladonna]]
 
* [[Basil]]
 
* [[Basil]]
 
* [[Lovage]]
 
* [[Lovage]]
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* [[Mint]]
 
* [[Oregano]]
 
* [[Oregano]]
 
* [[Parsley]]  
 
* [[Parsley]]  
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* [[Sassafras]]  
 
* [[Sassafras]]  
 
* [[Thyme]]
 
* [[Thyme]]
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||
 
||
===[[Nut]]s===
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* [[Acorns]]
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===Resources===
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* [[Cacao beans]]
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* [[Coconut]]
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* [[Coffee cherries]]
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* [[Cotton]]
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* [[Fennel plant]]
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* [[Flower]]s
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* [[Green tea leaves]]
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* [[Hazelnuts]]
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* [[Honey nuts]]
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* [[Hops]]
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* [[Kelp]]
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* [[Mixed grass]]
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* [[Oleander]]
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* [[Olives]]
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* [[Rice]]
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* [[Source seeds]]
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* [[Sugar beet]]
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* [[Worgsbane]]
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||
 
||
===[[Seed]]s===
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===[[Seed]]s and [[Cereal]]s===
 
* [[Barley]]
 
* [[Barley]]
* [[Cotton|Cotton seed]]
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* [[Oats]]
* [[Oat]]
 
* [[Pumpkin|Pumpkin seed]]
 
 
* [[Rye]]
 
* [[Rye]]
* [[Wemp|Wemp seed]]
 
 
* [[Wheat]]
 
* [[Wheat]]
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===[[Spice]]s===
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* [[Cumin]]
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* [[Ginger]]
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* [[Golden pepper]]
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* [[Nutmeg]]
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* [[Paprika]]
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* [[Turmeric]]
 
===[[Vegetable]]s===
 
===[[Vegetable]]s===
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* [[Cabbage]]
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* [[Carrot]]
 
* [[Corn]]
 
* [[Corn]]
* [[Potato]]
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* [[Cucumber]]
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* [[Garlic]]
===Other===
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* [[Onion]]
* [[Mixed grass]]
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* [[Pea pod]]
* [[Woad]]
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* [[Potatoes]]
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* [[Pumpkin]]
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* [[Tomato]]
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|}
 
|}
===[[Titles]]===
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== Messages ==
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{{event|inline|You've found all that you can here.}} There is nothing more to be botanized on the node. <br>
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== Notes ==
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* Botanizing a node will deplete it, causing it to disappear.
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.
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* You have a chance to obtain rare [[coin]] while botanizing.
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* Botanizing can be done while mounted/driving a vehicle.
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* Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
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==Skills & Characteristics==
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* [[Nature]] > Botanizing
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* [[Soul]] > [[Soul depth]]
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==[[Titles]]==
 
* Herbalist at 50 skill
 
* Herbalist at 50 skill
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* Botanist at 70 skill
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* Loremaster at 90 skill
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==Images==
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<gallery heights=200px mode="packed-hover">
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File: Forage - botanize.jpg | A player botanizing on a grass tile
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</gallery>
  
=== Tips ===
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==See Also==
* A grass tile can be [[Foraging|foraged]] and botanized every 24 real [[Time of Wurm|hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the ''attempt'', and '''not''' when/if an item is actually found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. If there is nothing to be found on a tile, you get the message "This area looks picked clean".
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* [[Nature]]
* Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting something than tiles that are checked 24 to 36 hours apart.
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** [[Animal husbandry]]
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
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** [[Animal taming]]
* It also seems that there is a higher chance of getting something if a grass tile with [[flower]]s on it is foraged or botanized.
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** [[Botanizing]]
* Higher skill reduces the action timer and increases the average QL of the items found.
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** [[Farming]]
* Tree tiles cannot be botanized on.
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** [[Fishing]]
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** [[Foraging]]
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** [[Forestry]]
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** [[Gardening]]
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** [[Meditating]]
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** [[Milking]]
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** [[Papyrusmaking]]
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** [[Resource nodes]]
  
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]
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[[Category:While_moving]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 12:37, 21 January 2024

Main / Skills / Nature / Botanizing

Description

Botanizing is the skill used when searching Resource nodes for herbs, seeds, vegetables and other plant-related resources.

  • Right-click on a node and select Lore to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
  • Right-click on a node and select Botanize. Some resources can be used to create healing covers or dye, and seeds can be used for farming.

Higher skill reduces the action timer, increases the average quality of the items found, and increases the likelihood of finding more items and rarer items from a node.

Resource Nodes that use Botanizing

Items

Fruit and Berries

Herbs

Resources

Seeds and Cereals

Spices

Vegetables

Messages

You've found all that you can here. There is nothing more to be botanized on the node.

Notes

  • Botanizing a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • You have a chance to obtain rare coin while botanizing.
  • Botanizing can be done while mounted/driving a vehicle.
  • Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skills & Characteristics

Titles

  • Herbalist at 50 skill
  • Botanist at 70 skill
  • Loremaster at 90 skill

Images

See Also