Difference between revisions of "Large cart"

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|skill=fine carpentry}}
 
|skill=fine carpentry}}
  
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]s dragged by a player or led by up to 2 [[animal]]s. A large cart needs to be at least 10 [[QL]] for the owner to be able to [[embark]] onto it as "commander".
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A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]s dragged by a player or led by up to 2 [[animals]]. A large cart needs to be at least 10 [[QL]] for the owner to be able to embark onto it as "commander".
  
 
== Subcomponents ==
 
== Subcomponents ==
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== Hitching ==
 
== Hitching ==
To [[hitch]] an animal to a cart, [[Lead (action)|lead]] it with [[rope]], right-click the cart, and select "Hitch". Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.
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To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch". Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.
  
 
=== Unhitching ===
 
=== Unhitching ===
To [[unhitch]] an animal from a cart, embark the cart, right-click the animal, and select "Unhitch".
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To unhitch an animal from a cart, embark the cart, right-click the animal, and select "Unhitch".
  
 
=== Hitching notes ===
 
=== Hitching notes ===
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== Notes ==
 
== Notes ==
* The first plank is lost if the initial attachment is [[fail]]ed.
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* The first plank is lost if the initial attachment is failed.
 
* The [[quality]] of the cart affects its [[decay]] rate.
 
* The [[quality]] of the cart affects its [[decay]] rate.
 
* The volume of items will affect how many can fit into a cart (see next section).
 
* The volume of items will affect how many can fit into a cart (see next section).
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.
 
* 47.23 kg of [[dye]] is needed to paint a large cart.
 
* 47.23 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can [[drag]] in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
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* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
* Large carts have a "[[Manage]] vehicle" option to set who (friends, village, or everyone) can drive (embark as "commander"), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that [[name]] can't be changed, unfortunately.
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* Large carts have a "Manage vehicle" option to set who (friends, village, or everyone) can drive (embark as "commander"), mount (embark/ride as passenger), access [[inventory]] hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.
 
* A [[keel section]] cannot fit in large carts.
 
* A [[keel section]] cannot fit in large carts.
 
* Can not be locked anymore.
 
* Can not be locked anymore.
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== Building items inside carts ==
 
== Building items inside carts ==
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or [[finish]]ed. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.
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This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.
  
 
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.
 
A few amusing things that used to be able to be finished inside carts: [[altar]]s, [[fountain]]s, [[guard tower]]s, [[forge]]s (could not light), and [[mailbox]]es.

Revision as of 08:08, 10 January 2010

Main / Skills / Carpentry / Fine carpentry / Large cart


Large cart
A Large cart
Creation
  1. Activate plank (2.0 kg)
  2. Right-click small wheel axle
  3. Open submenu "Create > Containers"
Additional materials
Result

1 large cart

Skill and improvement




A large cart is a mobile container used to transport cargo or players dragged by a player or led by up to 2 animals. A large cart needs to be at least 10 QL for the owner to be able to embark onto it as "commander".

Subcomponents

Total Materials

Note: At very low fine carpentry skills, it is a good idea to make a couple of extra shafts and planks.

Hitching

To hitch an animal to a cart, lead it with rope, right-click the cart, and select "Hitch". Up to two animals can be hitched but some animals may be too young, weak (underfed), and/or old to drag a cart.

Unhitching

To unhitch an animal from a cart, embark the cart, right-click the animal, and select "Unhitch".

Hitching notes

  • For convenient speed, it is recommended to hitch two animals; age does not affect speed.
  • Brown bears are the fastest draggers so far (discuss speeds on the talk page).
  • The cart doesn't move faster when going downhill, but it will slow down a little when going uphill, just as if riding an animal.
  • Terrain type does not affect speed.
  • Animals cannot drag a cart over tiles that have a slope of 30 or higher at any edge; move back a little and go around it.
  • Driver stamina is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in sudden trouble when being chased by an aggressive creature.
  • Maximum weight animals can drag is currently unlimited.
  • With a young bear and a young bull a speed of 12.96km is on a large cart over level cobblestone is achieved.
  • Be wary if the animals pulling the large cart are wounded the cart's speed will be affected negatively until the animals recover.

Notes

  • The first plank is lost if the initial attachment is failed.
  • The quality of the cart affects its decay rate.
  • The volume of items will affect how many can fit into a cart (see next section).
  • Although carts cannot be dragged in water tiles, they can be pushed.
  • 47.23 kg of dye is needed to paint a large cart.
  • The maximum weight a player can drag in a large cart is determined by the formula: (Body Strength * 7 - carried weight) * 10 - 240.
  • Large carts have a "Manage vehicle" option to set who (friends, village, or everyone) can drive (embark as "commander"), mount (embark/ride as passenger), access inventory hold, manage the settings, and transfer ownership. However, when opened, that name can't be changed, unfortunately.
  • A keel section cannot fit in large carts.
  • Can not be locked anymore.

Useful capacity quantities

Can be adjusted by stacking other containers, such as rafts, inside.

Building items inside carts

This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving the player with a 99% complete item that can never be used. A patch was applied in October, 2008 making it impossible to finish most items inside carts, including, but not restricted to, fountains.

A few amusing things that used to be able to be finished inside carts: altars, fountains, guard towers, forges (could not light), and mailboxes.