Difference between revisions of "Archery"

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[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''
  
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].
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== Description ==
 +
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.
  
To shoot you need to activate your bow (No need to put in hands) and right click on your target.
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== Targeting ==
The Arrows shot first are the ones in your quiver on your body, next are the ones in your quiver in your inventory, next is ones in your hand, and last is the ones in your inventory.
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To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
  
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.
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Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.  
  
*Best bows are made from [[willow]].
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{| class="wikitable"
*Arrows made from [[cedar]] are easier to improve.
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! rowspan="2" style="text-align: center;" width="100" | Bow
*Arrows made from [[maple]] take less damage.
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! colspan="2" width="200" | Range (in tiles)
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|-
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! Minimum
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! Optimal
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|-
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| [[Short bow]]
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| style="text-align: center;" | None
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| style="text-align: center;" | 5
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|-
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| [[Reflex bow]]
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| style="text-align: center;" | 5
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| style="text-align: center;" | 10
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|-
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| [[Long bow]]
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| style="text-align: center;" | 10
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| style="text-align: center;" | 20
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|}
  
*[[Short bow]]s are best shot from 5 tiles.
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As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.
*[[Bow]]s are best shot from 10 tiles.
 
*[[Long bow]]s are best shot from 20 tiles.
 
  
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.
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{| class="wikitable"
*Quality of the arrow affects hit chance and the chance that it breaks.
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! width="50" | Skill
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! width="150" |  Option
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|-
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! style="text-align: center;" | 30
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| Shoot quickly
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|-
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! style="text-align: center;" | 35
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| Aim at torso
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|-
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! style="text-align: center;" | 40
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| Aim at left/right arm
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|-
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! style="text-align: center;" | 50
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| Aim at head
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|-
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! style="text-align: center;" | 60
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| Aim at face
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|-
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! style="text-align: center;" | 70
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| Aim at legs
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|}
  
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).
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Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
  
*Wearing a shield can significantly increase the rate at which you block arrows.
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== Notes on Bows ==
 +
There are three types of bows:
 +
*[[Short bow]]
 +
*[[Reflex bow]]
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*[[Long bow]]
  
== Skill based options ==
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To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
At various points in your bow skill progression you get the following special shooting options:
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*The higher the QL of the bow string, the less chance that it snaps.
:* When you have 20 skill in a specific bow, you'll get the '''Shoot Quickly''' option. <br>
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*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)
:* When you have 30 skill in a specific bow, you'll get the '''Aim at Torso''' option. <br>
 
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' , '''Aim at left arm''' and '''Aim at leg''' options. <br>
 
:* Higher skill options to be discovered, feel free to add more.
 
  
== [[:Category:Bows|Bows]] ==
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Additionally:
*[[Long bow]]
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*Bows made with [[willow]] decrease the difficulty of your shot.
*[[Bow]]
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*The higher the QL of the bow, the more damage is inflicted on your target.
*[[Short bow]]
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*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.
  
== [[:Category:Arrows|Arrows]] ==
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== Notes on Arrows ==
 +
There are three types of arrows:
 
*[[Hunting arrow]]
 
*[[Hunting arrow]]
 
*[[War arrow]]
 
*[[War arrow]]
*[[Arrow shaft]]
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*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''.
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 +
When shooting a bow, the order of arrow selection is:
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#Arrows in an equipped [[quiver]].
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#Arrows in your [[backpack]].
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#Arrows in a quiver in your inventory.
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#Arrows in your inventory not in a quiver.
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*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".
 +
 
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In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
 +
#War arrows
 +
#Hunting arrows
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#Arrow shafts
 +
 
 +
Additionally:
 +
*Arrows made with [[cedar]] are easier to improve.
 +
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%
 +
*Arrows made with [[maple]] take 20% less damage.
 +
*Arrows made with [[maple]] reduce the difficulty of the shot by 3%
 +
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
 +
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%
 +
 
 +
== Additional Damage Modifiers ==
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*Every point in [[body strength]] increases archery damage by 1%.
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*The biggest damage modifier is the ql of the arrows used.
 +
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
 +
*A target that is under water will take half damage unless the target is taller than 4 meters.
 +
*The target’s armour is a significant factor in damage.
 +
*Targets wearing a shield can block shots from inflicting damage.
 +
 
 +
== Enchanting ==
 +
Possible enchantments on bows:
 +
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.
 +
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
 +
*[[Bloodthirst]] increases damage as it increases in power.
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*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
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*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
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*[[Mind stealer]] to occasionally gain skills
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Possible enchantments on arrows:
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*Each of the [[demise spells]]
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*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage
 +
*[[Life transfer]] to gain health
  
== Associated items ==
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== Skillgain Tips ==
*[[Bow string]]
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* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target.
*[[Archery target]]
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* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
*[[Hunting arrow head]]
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* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
*[[War arrow head]]
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* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.
*[[Quiver]]
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* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
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* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
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* WLers shooting same kingdom will become hunted.
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* Skillgain is affected by [[Sleep bonus]].
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* You can't gain archery and sub-archery skills from bred animals.
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* Every priest can use bows.
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* Archery provides the fastest means to gains in [[body control]].
  
== Associated skills ==
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==Skills & Characteristics==
*[[Fletching]]
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* Archery
*[[Bowyery]]
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* [[Body]] > [[Body control]]
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===Subskills===
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* Archery > [[Short bow]]
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* Archery > [[Reflex bow]]
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* Archery > [[Long bow]]
  
[[Category:skills]]
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== [[Titles]] ==
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* Archer at 50 skill
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* Hawk Eye at 70 skill
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* Eagle Eye at 90 skill
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== See Also ==
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* [[Fletching]]
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* [[Bowyery]]
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* [[Fighting]]
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 +
[[Category:Archery]]
 +
[[Category:Fighting]]
 +
[[Category:Skills]]
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]
 
__NOTOC__
 

Latest revision as of 19:32, 24 December 2023

Main / Skills / Archery

Description

Archery is used for ranged combat against animals and players.

Targeting

To enter ranged combat, activate an equipped and strung bow, move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)

Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.

Bow Range (in tiles)
Minimum Optimal
Short bow None 5
Reflex bow 5 10
Long bow 10 20

As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.

Skill Option
30 Shoot quickly
35 Aim at torso
40 Aim at left/right arm
50 Aim at head
60 Aim at face
70 Aim at legs

Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.

Notes on Bows

There are three types of bows:

To use a bow in combat, it must be strung with a bow string. Bow strings can snap.

  • The higher the QL of the bow string, the less chance that it snaps.
  • The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)

Additionally:

  • Bows made with willow decrease the difficulty of your shot.
  • The higher the QL of the bow, the more damage is inflicted on your target.
  • Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.

Notes on Arrows

There are three types of arrows:

When shooting a bow, the order of arrow selection is:

  1. Arrows in an equipped quiver.
  2. Arrows in your backpack.
  3. Arrows in a quiver in your inventory.
  4. Arrows in your inventory not in a quiver.
  • a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".

In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:

  1. War arrows
  2. Hunting arrows
  3. Arrow shafts

Additionally:

  • Arrows made with cedar are easier to improve.
  • Arrows made with cedar reduce the difficulty of the shot by 5%
  • Arrows made with maple take 20% less damage.
  • Arrows made with maple reduce the difficulty of the shot by 3%
  • Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
  • Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%

Additional Damage Modifiers

  • Every point in body strength increases archery damage by 1%.
  • The biggest damage modifier is the ql of the arrows used.
  • Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
  • A target that is under water will take half damage unless the target is taller than 4 meters.
  • The target’s armour is a significant factor in damage.
  • Targets wearing a shield can block shots from inflicting damage.

Enchanting

Possible enchantments on bows:

  • Circle of cunning can be put on a bow to increase archery and bow skill.
  • Nimbleness will reduce the difficulty of the shot by (Spell QL / 30).
  • Bloodthirst increases damage as it increases in power.
  • Wind of ages will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
  • Blessings of the dark are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
  • Mind stealer to occasionally gain skills

Possible enchantments on arrows:

Skillgain Tips

  • The archery skill is limited to 45 while practicing on an archery target. You may gain up to 30 skill in a bow type by practicing on an archery target.
  • Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
  • Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
  • Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.
  • Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
  • Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
  • WLers shooting same kingdom will become hunted.
  • Skillgain is affected by Sleep bonus.
  • You can't gain archery and sub-archery skills from bred animals.
  • Every priest can use bows.
  • Archery provides the fastest means to gains in body control.

Skills & Characteristics

Subskills

Titles

  • Archer at 50 skill
  • Hawk Eye at 70 skill
  • Eagle Eye at 90 skill

See Also