Wurm Server Release Notes 2013

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Revision as of 16:52, 23 May 2013 by KaiH (talk | contribs) (added 130423 to 130521)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


Contents

130521 Pile, bulk bins, tower influence distance, rare item quality levels, lighting the path

  • Bulk bin functionality changed: Adding to an existing bulk item type does not change ownership of all the items. Adding a new type of item does not change ownership of the whole bin.
  • Piles on different levels in houses should no longer create empty piles when removed.
  • Kingdom towers now account for their 60 tile influence when calculating whether they can be built.
  • Fix: digging, mining and woodcutting products should now get +QL from rare tools.
  • Fixed a reason for Epic mission reports to fail.
  • Creatures special moves now deal a lot more damage. Since your armour now protects against them in a recent update they became too weak.
  • There is now a one minute cooldown for lighting the meditation path.

130502 Shop prices updated. Enable VBO in the game client if you have issues.

  • There’s an issue that certain game clients crash when VBO is disabled. To fix, enable VBO in the settings compatibility tab and select “core” or “extension”. We are working on a fix.
  • The web shop prices were updated with the latest updates:
  • Increased prices by 60%
  • Added new 6-Silver-Coins and 1-Month-Playtime-1-Silver-Coin items for 10 euros as lowest price items
  • You now receive one sleeping powder per month purchased in the web shop. You will not receive sleeping powder when using ingame silver coins to purchase premium time
  • Chances for Fantastic or Supreme items are now 2% higher as long as you are premium
  • Adamantine bonus damage was only applied to destruction actions and not to combat. Fixed
  • Weight calculations when smelting glimmersteel/adamantine weapons changed
  • In order to prevent griefing, you will now receive the hunted tag if you attack hitched or ridden creatures controlled by your own kingdom outside your own settlement
  • Some hota statues should now have proper models instead of the dog
  • Various fixes for settlement screens, mayor managing merchants screen

130423 Some Village/Alliance updates

  • Small fix for Village screens
  • Kingdom level points for pvp didn’t trigger when the player had no decorations
  • Alliance Message-Of-The-Day added
  • Bug fix for friends list when crossing clusters

130417 Archery and reputation

  • Archery now works on swimming creatures
  • Reputation for archery should now work as for normal attacks
  • Outlaw corpses will now be possible to loot
  • You should no longer lose reputation when picking doors outside of villages on pvp servers. You may still lose faith.
  • Camellia hedges will now stop at medium height

130411 Leatherworking and hitching

  • The unpopular leatherworking change was reverted and you can no longer combine leather.
  • Animals should now stay hitched between restarts.
  • Horses should now stand still as long as they wear a saddle.

130408 Cross server friendslist!

  • You should now be able to see the status of friends on other servers and manage the friends list. Chat will come in a later update.
  • Due to complaints from the inhabitants, the animal cap was set back to previous figures on Affliction since it’s a smaller server than the others.
  • A bug wih combinable leather caused leatherworking to display “too poor quality” messages when improving. Will be fixed in the next update.
  • You can combine butchered parts now.

130327 Creatures not entering deed, plus bugfixes

  • Creatures should now properly avoid entering deeds and spirit guards should not usually hunt them outside either unless they bash
  • The area below deeds are now properly calculated when it comes to creature ratio
  • The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease
  • Taunting skillgain speed was tweaked down and sould depth gain removed. Some skills were reset to yesterdays values
  • The usual catapult bugfix

130326 More creatures, creature deed limits, and changes to Elevation

  • Animal numbers were increased by 10 000 on most servers as cared for and bred animals now will move less often
  • The tiles per non-human animal or monster on a deed is now considered. Disease spreads a bit easier if you have a lower ratio than 15 tiles, and you will see a bit more miscarriage. The ratio is shown for citizens in Village Info. Also in general, animals that just gave birth will not be in the mood for another mating for about 24 hours or the next restart.
  • A bug with catapulting was fixed
  • The following apply to the Elevation PvP server only:
  • You may now threaten enemy merchants on Elevation when guards are dead. If successful this will make them drop their items. You can also start trading with them. This is in order to deal with them being used as safe storage. Threatening uses taunting skill initially.
  • Settlement guards on the Elevation server now grows stronger the longer a raid lasts.
  • On Elevation as test only: If there are enemies in the vicinity when you log off on same kingdom deed, you will remain in game for an hour. This is in order to deal with alts being used as safe storage and promote defending or running away instead.

130318 Item count per floor level

  • Item count now works per layer in a structure. Due to the rendering issues this may cause, you may only put 5 non-pile items (we call them decorations) per floor tile in a house.
  • You may now rename gifts with the proper player name
  • The creator tag length was increased
  • You may now create a logon message to all your villagers in village settings

130311 Catapulting fix, movement and anvils

  • The reload bugs with catapulting have been sorted. Some skills were reversed and a few 3 day bans for exploiting handed out. There were no really bad cases of exploiting though - good job!
  • Fixed a bug where leading creatures in caves would get them stuck
  • Players should now be properly positioned on bottom floors
  • Large Anvils can now be dropped properly again

130309 Breeding update, crash bugfix

  • A bug that crashed the Serenity server was fixed
  • You may now breed typed animals again.

130308 New terraforming options

If your game crashes when you log on, try disabling VBO in the Compatibility tab.

  • You can now level an adjacent tile if the one you are standing on is flat!
  • You can now flatten tile borders!
  • It is currently not possible to breed creatures of special types. Next update a “bred in captivity” trait will be added which prevents fight skill gain from the creature.
  • The Wrath of Magranon spell was considered overpowered and now only affects the target tile
  • Boat keys should no longer disappear when you change servers
  • There is now a option for moving items in village settings
  • Planning and building is now better blocked when in illegal mode
  • Archery on non-player creatures while penned or on another floor level now properly yields no skillgain since it's too easy
  • The bug where you could not remove build plans of two tiles was fixed
  • Sprout in BSB’s now work
  • Pristine portals no longer require you to be premium to travel to Affliction
  • Chaos players are no longer converted to freedom when travelling to epic
  • Tower guards no longer spawn in other kingdoms perimeter
  • Using the portal from GV should no longer make it impossible to switch kingdoms for 2 weeks
  • You can no longer light campfires inside structures
  • Harvesting with a bucket no longer gives sickle skill
  • Doing things while fishing no longer messes up the timer
  • A bug that crashed the servers was found
  • The bug where lumps had wrong icon will slowly go away
  • Raising rock with concrete now properly sets data for the rock
  • Catapulting messages should have improved and you now shoot the proper amount of tiles. Note that the parabel is calculated based on the height of the tile you aim at. We are discussing adding a some visuals for it or changing the system somehow.

130301 Battlecamps moved again

  • Battle camps on Elevation and Chaos had to be relocated again

130228 Converts to HOTS available for priests on Chaos

  • Priests located on the Chaos server may now use a free faith transfer to Libila using /transfer.
  • Spy (logon) prevention should now be active on Chaos

130227 The Shroud converted

  • The Shroud on Chaos has been converted to HOTS and should function as a start town. Everyone within it’s vicinity had to be converted to HOTS lest they be slain as they log on.
  • A crash bug with catapults shooting one tile was fixed
  • Custom kingdom settings should be properly propagated and saved on other servers so that portals don’t allow auto join for instance.
  • You should now be able to conquer enemy towers within your own perimeter

130226 Catapulting, Tower guards and uniques

  • You should no longer be able to enter the other freedom servers from Chaos as HOTS
  • Warmachine projectiles are now visible and should hit structures more properly on other floors
  • Kingdom guards and uniques will now enter caves through mine doors
  • War camps no longer block deeding as far. The camps on Elevation were respawned
  • Uniques will now bash mine doors and walls a bit more efficient

130206 Floors returned

  • The floors that decayed too quickly should now have returned.

130201 Custom kingdoms on Chaos enabled

  • Custom kingdoms have been enabled on the Chaos server, which should increase PvP activity. This means deeds may be raided. A player in a custom kingdom who leaves the Chaos server for a non-pvp server in the Freedom cluster should be set to the freedom kingdom and back to the custom kingdom when he returns.
  • The Chaos code could not be tested since it’s specific to that server, but there was demand to make it live before the weekend so that people could start forming kingdoms. A fix to Catapulting is in the works which will make raiding easier and releasing this update before that fix will help the transition.
  • You should now be able to invite mayors to custom kingdoms which will convert the whole settlement
  • Inactive non-citizen-owned structures in perimeter should start decaying very fast
  • Mayors may now dismiss personal merchants on their deed if the owner has not logged on to that server for 1 month. Any items on the merchant will be mailed to the owner and remain for 6 months.
  • Flanking modifier is now calculated on your mount if you ride one.
  • Now when you destroy floors and walls which would cause a section of a structure to float in the air, they will instead remain as plans
  • You may now climb down from floor opening plans
  • There’s now visual feedback for the rarity drumroll

130117 Sacrificing for village faith

  • The value of sacrificing items for village bonuses has received a boost in order to keep the number of items in the database as low as possible. The combat rating effect of village war bonus was increased and works at low levels as well. The creation bonus now may give larger rarity window. All effective bonuses are divided by number of player citizens. Hint: The bonuses go down with 15% per day so it’s usually a waste to sacrifice if you manage to max the bonuses out.
  • For the same reason, butchered items now have a lot higher decay rate.
  • You may now examine (and detect hidden) mine doors below the surface of the water
  • Shield bashing skillgain was increased
  • Crushing weapons now do more damage to shields

130114 Tutorial server optimization, reprospecting etc

  • We’ve limited the number of initial faces on the tutorial server a bit, which should mean better performance.
  • Another round of prospecting has occurred on all servers mainly in order to add more marble and slate but other ores may also have appeared
  • The problems with low bushes should be resolved and you should be able to shoot over parapets
  • Server buffersize was increased, so reconnection issues should be resolved for some players
  • Entities on the Valrei map now get back up to half their initial vitality when they survive a map hex
  • A bug where some planning and building situations were not enforced by settlement laws should be fixed

130108 Another reprospect

  • Reprospected various tiles to slate and marble. A few lead, zinc or tin tiles may have been affected as well
  • Armour should no longer disappear from the model as you are dying
  • Various issues resolved with building
  • You should now be able to plan donut shaped structures
  • New HOTA Medallion weights were reduced

130104 The release party broadcast

  • In case you missed the broadcast from our release party you may find it interesting to see a few clips. We’ve added some time stamps for a few highlights. The Timo Räisänen concert just got better and better until the end: http://sv.twitch.tv/codeclub/b/349948471# Enjoy!
  • PS. In case you missed the tweet - we’ve been voted Best Sandbox MMO of 2012! http://sandboxer.org/?p=2874 DS

130102 Memory leak fix and some other client updates

  • Flickering “disco” lights fixed
  • Memory leak in collada animation system fixed
  • There was a bug where you could crash when you watched players enter and exit mines. This has been fixed in the unstable (test) client and we would be really grateful if you could test that so we can get it on the stable client as soon as possible.