Difference between revisions of "Wurm Server Release Notes 2015"

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(Created page for 2015 server notes. Added 150107.)
 
(Updated from 150115 to 150415.)
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 +
 +
== 150415 New Elevation map live! ==
 +
* The Elevation server is open with the new map. Good luck everyone!
 +
 +
== 150408 New Deity! ==
 +
* There’s a new deity in Wurm – Tosiek has ascended and became the first player  in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
 +
* Some initial issues with alignment related to the new religion were fixed in this update.
 +
 +
== 150402 PvE missions bugfix plus anti griefing measures ==
 +
* You can now only spawn in the capital as citizen or ally if it’s not also the starter town
 +
* Archery towers now shoot kos players on pvp servers
 +
* A bug with missions generating on PvE servers was fixed
 +
* Happy Easter!
 +
 +
== 150401 Warmachine tweaks ==
 +
* The trebuchet now has a firing delay
 +
* The siege shield can now be pushed and pulled easier on pve servers
 +
* In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average
 +
 +
== 150331 Valrei balancing ==
 +
* The Deities on Valrei now have the same start values.
 +
* Made it possible for the Key of Heavens to drop every scenario even if the winning Deity already has a demigod companion.
 +
 +
== 150330 War machines enabled ==
 +
* The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
 +
* Fixed Epic mission names.
 +
* “Rumours of” typo fix.
 +
* Meditation path change delay of 24 hours added
 +
 +
== 150323 Minor Valrei fixes ==
 +
* PvE servers should spawn global missions more often
 +
* Vynora spam and demigods respawning fix
 +
 +
== 150319 Wall turning! ==
 +
* You can now turn walls!
 +
* Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.
 +
* Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.
 +
* Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)
 +
 +
== 150313 New walls! ==
 +
* The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
 +
* 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.
 +
* The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus  No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.
 +
* Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
 +
* Fix for minedoor permissions not working correctly
 +
* Fix so cutting grass under bushes will work
 +
* Some changes to the Elevation depot spawn with more variation
 +
 +
== 150309 Mine door fix ==
 +
* Fixed managing mine doors loosing people added when check boxes used
 +
* Fix so GATHER keybind will not work on mycelium trees
 +
* Fix so cannot GATHER on Mycelium
 +
* Epic cluster server web stats bugfix
 +
* Epic home server missions bugfix
 +
 +
== 150306 Some changes to Epic ==
 +
* Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
 +
* Merged Epic numbers in who lists as well as stats pages
 +
* Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
 +
* Wand of the Seas should now properly (only) work in deep water
 +
* Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
 +
* Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
 +
* Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
 +
* Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.
 +
 +
== 150225 Boat transfers and hauling ==
 +
* Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in
 +
* Fixed bug in crafting interface with duplication of menu list in certain circumstances
 +
* Fixed bug where toolbelt arrangements did not save correctly
 +
* You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
 +
* Sailing across server borders should now position you better (not on mountains) when there is a difference in size.
 +
 +
== 150209 Modifying conquering ==
 +
* We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.
 +
 +
== 150123 Combat Tweaks ==
 +
* Tweaks to shield bashing, dodging, and archery
 +
 +
== 150122 Shield Bashing tweak ==
 +
* Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
 +
* Dodging is now easier when you weight less and have less body fat.
 +
* Archery damage is now a bit more random.
 +
 +
== 150121 New Tapestries! ==
 +
* New tapestries are live
 +
* Fixed a bug with winching catapults
 +
* Converting mayors now check kingdom influence
 +
* Possible fix for dislocation when dropping dirt in a vehicle
 +
 +
== 150115 Tent issues, replacing missing boat locks ==
 +
* Creatures may no longer be tamed or dominated if they are led by someone else than the one taming/dominating
 +
* You should now always be able to pick up your own tents even if they are in water
 +
* You no longer receive hunted status from catapulting same kingdom on enemy deeds
 +
* Added to examine on boats with missing locks… “It looks like the lock has nearly rusted away, it should be replaced.”. Plus Added a “Replace Lock” as an option for players in above situation
  
 
== 150107 Achievement triggers fix ==
 
== 150107 Achievement triggers fix ==

Revision as of 08:51, 19 April 2015

WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


150415 New Elevation map live!

  • The Elevation server is open with the new map. Good luck everyone!

150408 New Deity!

  • There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
  • Some initial issues with alignment related to the new religion were fixed in this update.

150402 PvE missions bugfix plus anti griefing measures

  • You can now only spawn in the capital as citizen or ally if it’s not also the starter town
  • Archery towers now shoot kos players on pvp servers
  • A bug with missions generating on PvE servers was fixed
  • Happy Easter!

150401 Warmachine tweaks

  • The trebuchet now has a firing delay
  • The siege shield can now be pushed and pulled easier on pve servers
  • In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average

150331 Valrei balancing

  • The Deities on Valrei now have the same start values.
  • Made it possible for the Key of Heavens to drop every scenario even if the winning Deity already has a demigod companion.

150330 War machines enabled

  • The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
  • Fixed Epic mission names.
  • “Rumours of” typo fix.
  • Meditation path change delay of 24 hours added

150323 Minor Valrei fixes

  • PvE servers should spawn global missions more often
  • Vynora spam and demigods respawning fix

150319 Wall turning!

  • You can now turn walls!
  • Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.
  • Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.
  • Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)

150313 New walls!

  • The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
  • 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.
  • The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.
  • Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
  • Fix for minedoor permissions not working correctly
  • Fix so cutting grass under bushes will work
  • Some changes to the Elevation depot spawn with more variation

150309 Mine door fix

  • Fixed managing mine doors loosing people added when check boxes used
  • Fix so GATHER keybind will not work on mycelium trees
  • Fix so cannot GATHER on Mycelium
  • Epic cluster server web stats bugfix
  • Epic home server missions bugfix

150306 Some changes to Epic

  • Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
  • Merged Epic numbers in who lists as well as stats pages
  • Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
  • Wand of the Seas should now properly (only) work in deep water
  • Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
  • Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
  • Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
  • Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.

150225 Boat transfers and hauling

  • Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in
  • Fixed bug in crafting interface with duplication of menu list in certain circumstances
  • Fixed bug where toolbelt arrangements did not save correctly
  • You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
  • Sailing across server borders should now position you better (not on mountains) when there is a difference in size.

150209 Modifying conquering

  • We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.

150123 Combat Tweaks

  • Tweaks to shield bashing, dodging, and archery

150122 Shield Bashing tweak

  • Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
  • Dodging is now easier when you weight less and have less body fat.
  • Archery damage is now a bit more random.

150121 New Tapestries!

  • New tapestries are live
  • Fixed a bug with winching catapults
  • Converting mayors now check kingdom influence
  • Possible fix for dislocation when dropping dirt in a vehicle

150115 Tent issues, replacing missing boat locks

  • Creatures may no longer be tamed or dominated if they are led by someone else than the one taming/dominating
  • You should now always be able to pick up your own tents even if they are in water
  • You no longer receive hunted status from catapulting same kingdom on enemy deeds
  • Added to examine on boats with missing locks… “It looks like the lock has nearly rusted away, it should be replaced.”. Plus Added a “Replace Lock” as an option for players in above situation

150107 Achievement triggers fix

  • Many achievements should now trigger more properly
  • Ballista damage was tweaked