Wurm Server Release Notes 2015

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Revision as of 02:37, 10 May 2015 by Marni (talk | contribs) (Latest updates added.)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


150507 Lockpicking and a spell

  • Rotting gut no longer should give faith loss if faithful
  • Lockpicking no longer should give faith loss

150505 Valrei prize distribution

  • Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.
  • Should now be possible to convert to evil deities in HOTS template kingdoms.

150504 Wall removal and reputation for spell casting

  • Fixed a bug where you were required to demolish walls when removing tiles from a building
  • Some spells were not properly checked for negative aligned deites such as Tosiek when it came to village reputation
  • Kings coffers on Elevation were balanced

150430 Artifact balancing

  • New method for recalculating kingdom influences when a village disbands or a tower is destroyed.
  • Possible fix for breeding timers.
  • Fix for corrupt animals on non-PvP servers.
  • A fix of the fix of walls, now even more chance of not getting bad walls while doing construction work.
  • Champions are now limited to 3 per kingdom.
  • Artifacts will now drop upon death.
  • Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.
  • Changes to artifact charges: Artifacts still need recharging but the max recharge is 30 uses instead of 120. 10 uses are still removed automatically every week. Orb of Doom consumes 10 charges when used. Current items will *have their charges set to max 30.
  • You no longer can teleport when carrying an artifact.
  • Artifacts no longer deal critical hits.
  • Artifacts should no longer spawn beneath deeds or structures.
  • The Crown Of Might now has better protection stats and shields the face.
  • The Rod of Beguiling now weights half as much and gives 20% damage bonus instead of 10 (not always stackable).
  • Artifacts now properly drop on ground during controlled restarts.
    • The Eye of Vynora now will detect through NoLocate spells.

150428 Wall fix

  • Fixed an issue were some walls were created wrongly resulting in players being unable to remove them.
  • Global PMs are now on as default when you create a new character.

150422 Magical walls fix

  • Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile
  • Prevented some overpowered spell combos from occurring for player made deities
  • Made only premium accounts count when it comes to deciding player made deity favored kingdoms

150420 Tosiek spell list fix

  • The bug where Tosiek spells never were properly generated was fixed. The list is randomly generated per player deity and new spells will be revealed as priests gain faith enough to use them. We let the requirement to join his religion stay at negative alignment since it is possible to attain even on Freedom servers.

150415 New Elevation map live!

  • The Elevation server is open with the new map. Good luck everyone!

150408 New Deity!

  • There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
  • Some initial issues with alignment related to the new religion were fixed in this update.

150402 PvE missions bugfix plus anti griefing measures

  • You can now only spawn in the capital as citizen or ally if it’s not also the starter town
  • Archery towers now shoot kos players on pvp servers
  • A bug with missions generating on PvE servers was fixed
  • Happy Easter!

150401 Warmachine tweaks

  • The trebuchet now has a firing delay
  • The siege shield can now be pushed and pulled easier on pve servers
  • In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average

150331 Valrei balancing

  • The Deities on Valrei now have the same start values.
  • Made it possible for the Key of Heavens to drop every scenario even if the winning Deity already has a demigod companion.

150330 War machines enabled

  • The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
  • Fixed Epic mission names.
  • “Rumours of” typo fix.
  • Meditation path change delay of 24 hours added

150323 Minor Valrei fixes

  • PvE servers should spawn global missions more often
  • Vynora spam and demigods respawning fix

150319 Wall turning!

  • You can now turn walls!
  • Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.
  • Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.
  • Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)

150313 New walls!

  • The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
  • 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.
  • The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.
  • Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
  • Fix for minedoor permissions not working correctly
  • Fix so cutting grass under bushes will work
  • Some changes to the Elevation depot spawn with more variation

150309 Mine door fix

  • Fixed managing mine doors loosing people added when check boxes used
  • Fix so GATHER keybind will not work on mycelium trees
  • Fix so cannot GATHER on Mycelium
  • Epic cluster server web stats bugfix
  • Epic home server missions bugfix

150306 Some changes to Epic

  • Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
  • Merged Epic numbers in who lists as well as stats pages
  • Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
  • Wand of the Seas should now properly (only) work in deep water
  • Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
  • Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
  • Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
  • Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.

150225 Boat transfers and hauling

  • Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in
  • Fixed bug in crafting interface with duplication of menu list in certain circumstances
  • Fixed bug where toolbelt arrangements did not save correctly
  • You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
  • Sailing across server borders should now position you better (not on mountains) when there is a difference in size.

150209 Modifying conquering

  • We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.

150123 Combat Tweaks

  • Tweaks to shield bashing, dodging, and archery

150122 Shield Bashing tweak

  • Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
  • Dodging is now easier when you weight less and have less body fat.
  • Archery damage is now a bit more random.

150121 New Tapestries!

  • New tapestries are live
  • Fixed a bug with winching catapults
  • Converting mayors now check kingdom influence
  • Possible fix for dislocation when dropping dirt in a vehicle

150115 Tent issues, replacing missing boat locks

  • Creatures may no longer be tamed or dominated if they are led by someone else than the one taming/dominating
  • You should now always be able to pick up your own tents even if they are in water
  • You no longer receive hunted status from catapulting same kingdom on enemy deeds
  • Added to examine on boats with missing locks… “It looks like the lock has nearly rusted away, it should be replaced.”. Plus Added a “Replace Lock” as an option for players in above situation

150107 Achievement triggers fix

  • Many achievements should now trigger more properly
  • Ballista damage was tweaked