Difference between revisions of "Wurm Server Release Notes 2026"
Jump to navigation
Jump to search

m (Add 03-FEB-2026 Patch Notes) |
m (Add 10-FEB-2026 Patch Notes) |
||
| Line 2: | Line 2: | ||
{{update-header}} | {{update-header}} | ||
<div style="float:right;">__TOC__</div> | <div style="float:right;">__TOC__</div> | ||
| + | |||
| + | ==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]== | ||
| + | |||
| + | ===Server Changelog=== | ||
| + | *Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things. | ||
| + | **Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks. | ||
| + | **Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze). | ||
| + | **Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating. | ||
| + | **Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer. | ||
| + | *Change: Converted all actions in the "Pet >" menu to new actions with some minor changes to old functionality. | ||
| + | **"Go here": This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them. | ||
| + | **"Stop moving": Replaces "Clear orders". Will only do something if the pet is currently moving. | ||
| + | **"Attack": More information will be given about when a pet can target another creature, and reasons why it cannot. "Stop attacking" will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent. | ||
| + | *Change: Updated messages for building/planning walls that are blocked by skill. | ||
| + | *Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction. | ||
| + | *Change: New player buffs are no longer shown when examining a player. | ||
| + | *Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer. | ||
| + | *Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area. | ||
| + | *Change: Corrupt creatures can now graze on enchanted grass and steppe. | ||
| + | *Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area. | ||
| + | *Bugfix: Normal Colossi will no longer be removed when in a rift area. | ||
| + | *Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks. | ||
| + | *Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it. | ||
| + | *Bugfix: Summoning players onto floors and bridges should no longer place them on ground below. | ||
| + | *Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building. | ||
| + | *Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions. | ||
| + | *Bugfix: Fixed inconsistent spelling of "filet"/"fillet" in fillleting actions. For consistency, it is now always spelled "fillet", like the item. | ||
| + | *Bugfix: Fixed a spelling error on the Colossus of Vynora. | ||
| + | *Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you. | ||
| + | *Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement. | ||
| + | *Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below. | ||
| + | *Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to. | ||
| + | |||
| + | ===Client Changelog=== | ||
| + | *Bugfix: Floating items such as boats will no longer sway on docks above water. | ||
| + | *Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling. | ||
| + | |||
| + | ===Art Changelog=== | ||
| + | *New: Fixed pile of Blueberries showing as generic pile of items. | ||
| + | *New: Fixed pile of Lingonberries showing as generic pile of items. | ||
| + | *New: Added missing model for Medallions. | ||
| + | *New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below. | ||
| + | *Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane) | ||
| + | If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue. | ||
| + | *Bugfix: Some wall types will no longer stick out through ceilings below. | ||
| + | |||
| + | |||
| + | ===Upcoming measuring jug bugfix notice=== | ||
| + | In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future: | ||
| + | |||
| + | *This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24. | ||
| + | *Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory. | ||
| + | *If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground. | ||
| + | *For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place. | ||
| + | |||
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]== | ==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]== | ||
Revision as of 19:59, 10 February 2026
Main / Wurm Server Release Notes 2026

Release notes by year:
2026 - 2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2026 - 2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Patch Notes 10-FEB-2026
Server Changelog
- Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.
- Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.
- Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).
- Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.
- Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.
- Change: Converted all actions in the "Pet >" menu to new actions with some minor changes to old functionality.
- "Go here": This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.
- "Stop moving": Replaces "Clear orders". Will only do something if the pet is currently moving.
- "Attack": More information will be given about when a pet can target another creature, and reasons why it cannot. "Stop attacking" will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.
- Change: Updated messages for building/planning walls that are blocked by skill.
- Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.
- Change: New player buffs are no longer shown when examining a player.
- Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.
- Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.
- Change: Corrupt creatures can now graze on enchanted grass and steppe.
- Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.
- Bugfix: Normal Colossi will no longer be removed when in a rift area.
- Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.
- Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.
- Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.
- Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.
- Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.
- Bugfix: Fixed inconsistent spelling of "filet"/"fillet" in fillleting actions. For consistency, it is now always spelled "fillet", like the item.
- Bugfix: Fixed a spelling error on the Colossus of Vynora.
- Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.
- Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.
- Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.
- Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.
Client Changelog
- Bugfix: Floating items such as boats will no longer sway on docks above water.
- Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.
Art Changelog
- New: Fixed pile of Blueberries showing as generic pile of items.
- New: Fixed pile of Lingonberries showing as generic pile of items.
- New: Added missing model for Medallions.
- New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.
- Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.
- Bugfix: Some wall types will no longer stick out through ceilings below.
Upcoming measuring jug bugfix notice
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:
- This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.
- Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.
- If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.
- For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.
Patch Notes 03-FEB-2026
Server Changelog
- Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.
- Note: Explorer and military tents must be carried in order to improve or repair them.
- Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.
- Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.
- Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.
- Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.
- Event messages sent to the player on a KoS list have been clarified to reflect these changes.
- Change: Quality of artifacts on Defiance has been changed to 90.
Art Changelog
- New: Added missing model for plain white cloth pants.
- New: Fixed pile of pea pods showing as generic pile of items.
- New: Added missing model for Crisps
- Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.
Patch Notes 20-JAN-2026
Server Changelog
- Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
- Change: The "drop" permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
- Change: Plumed Helm is now impable, using the Plate armour smithing skill.
- Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
- Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
- Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.
- Bugfix: Fixed being able to take items from behind a fence using world dragging.
- Bugfix: Attempting to use the "Fill" action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
- Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
- Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
- Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
- Bugfix: Fixed grammar error in village discord settings window.
- Bugfix: The "You cannot build walls under the bottom floor of an existing building" error should no longer erroneously appear on lower levels of an existing building.
- Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
- Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
- Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.
Client Changelog
- Bugfix: Disembarking onto floors now works using key bindings.
- Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
- Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.
- Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
- Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.
- Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
- Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.
Art Changelog
- Bugfix: Butchered hell horses will now show the correct butchered corpse model.
- Bugfix: Added missing distance textures for log walls.
- Bugfix: Fixed holy site divine vision orb showing as generic paper map.
Patch Notes 13-JAN-2026
Server Changelog
- New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
- New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
- New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
- Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
- Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
- Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
- Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
- Change: Cross-kingdom mail is now enabled on PvP servers.
- Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.
- Bugfix: Fixed a cause of the "Could not find height to stop at" error when placing or pushing items to the north or south.
- Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.
- Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
- Bugfix: Fixed an issue that could cause uniques to not die when killed.
- Bugfix: Deities should no longer block Destroy Roof actions.
- Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
- Bugfix: Fixed grammar of message received when calling guards through chat.
- Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
- Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
- Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
- Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
- Bugfix: Can no longer dominate hidden creatures
- Bugfix: Village role "Drop" permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
- Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
- Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
- Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
- Bugfix: Corrected "does not extend onto that tile" bug when placing an item on walls or fences.
- Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.
Client Changelog
- Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
- Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
- Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
- Bugfix: Fixed the camera spinning when entering board games in certain situations.
- Bugfix: Fixed player facing not updating in third person while mounted.
- Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
- Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.