Wurm Server Release History

From Wurmpedia
Revision as of 09:03, 1 February 2008 by Manny (talk | contribs) (added some testserver patchnotes)
Jump to navigation Jump to search
WurmLogoLarge.png


Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


080123 (testserver)

  • Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.
  • Archery damage now is more dependent on skill. Aiming at the legs is now hardest.
  • Fight skill is more important now in PvP.
  • Guides and Tormentors now offer refugees to join their kingdom.
  • Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.
  • New technology makes chain armour 20% better versus piercing (arrows).
  • The Orb of Doom is rumoured to suddenly have grown in potency.
  • Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.
  • The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.
  • Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.
  • A bug that made skills decay too fast was found.
  • Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits.

080119 (testserver)

  • Taming is now harder for tougher animals
  • A bug made it possible to gain fighting skill above 70 for non-players

080116

  • Armor base protection was beefed a bit.
  • Weapon and archery skillgain was increased a bit.
  • Fixed a bug where dead spirit guards prevented draining of a deed.
  • Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.
  • Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.

080111

  • Special moves no longer can be performed through walls and fences.
  • The wolves have trouble finding food, and the population has been noted to start shrinking.

080109

  • Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.
  • The bug with logging off after a respawn was fixed.
  • A bug that made cooking a bit too predictable was fixed.

080107

  • Herbivores should stay alive longer now.
  • A bug where you could purchase premium for deleted accounts was fixed.

080104

  • Destroying towers was made harder.
  • It is now harder to hit moving targets with archery.
  • Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.

080102

  • Happy new year! The bug that effected action speed and fighting should be gone now.
  • First aid bandage timer was too long for light wounds
  • A bug with damage dealt when destroying items was fixed.