Wurm Server Release History

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Revision as of 11:20, 10 March 2008 by Robert (talk | contribs) (Added 080302 to 080310)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004



080310

  • Same-side spirits and kingdom guards no longer yield skill.
  • The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.
  • Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.

080307

  • Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.

080305

  • Shooting in the face, legs or head while the target is moving was made much harder.
  • Shields now take more damage since they were too easy to grind skill with.

080302

  • A bug where you could not loot your own corpse was fixed.

080226

  • Fixed a few bugs with ruler settings, appointments and titles
  • Focusing success now depends on your opponents skill less again :).

080225

  • Focusing success now depends on your opponents skill more.
  • The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.
  • Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)
  • Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.

080222

  • Archery skillgain was made 5 times faster when shooting creatures.
  • Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.
  • You may not perform special attacks on stances where the opponent is defending or opposing now.
  • Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.
  • Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.
  • Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.
  • A bug with attacking open opponents was fixed.
  • You should now gain more weapon skill.
  • About half a minute needs to pass in a fight before you can focus or do special moves.
  • Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.
  • You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.

080220

  • Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.
  • Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.
  • There is now a delay at the start of a fight before you can use special moves.
  • Due to heavy rains, crop yield has diminished.
  • Mind speed is now used when trying to perform extra attacks.
  • Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.

080218

  • Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.

080215

  • Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).

080212

  • The bug where creatures were displaced was fixed.
  • Taunting should work again.

080208

  • A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.

080207

  • The kingdom change counters are now properly reset.
  • You may no longer disband deeds for free. Half the upkeep and the deed is lost again.
  • Special moves now have higher stamina cost.

080205

  • Made it a bit easier to trade pets and cast the spell dominate.
  • Failing a combat move now drains more stamina.

080204

  • Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.
  • A bug with corpse models fixed

080203

  • Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.
  • Archery damage now is more dependent on skill. Aiming at the legs is now hardest.
  • Fight skill is more important now in PvP.
  • Guides and Tormentors now offer refugees to join their kingdom.
  • Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.
  • New technology makes chain armour 20% better versus piercing (arrows).
  • The Orb of Doom is rumoured to suddenly have grown in potency.
  • Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.
  • The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.
  • Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.
  • A bug that made skills decay too fast was found.
  • Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits.

080119

  • Taming is now harder for tougher animals
  • A bug made it possible to gain fighting skill above 70 for non-players

080116

  • Armor base protection was beefed a bit.
  • Weapon and archery skillgain was increased a bit.
  • Fixed a bug where dead spirit guards prevented draining of a deed.
  • Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.
  • Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.

080111

  • Special moves no longer can be performed through walls and fences.
  • The wolves have trouble finding food, and the population has been noted to start shrinking.

080109

  • Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.
  • The bug with logging off after a respawn was fixed.
  • A bug that made cooking a bit too predictable was fixed.

080107

  • Herbivores should stay alive longer now.
  • A bug where you could purchase premium for deleted accounts was fixed.

080104

  • Destroying towers was made harder.
  • It is now harder to hit moving targets with archery.
  • Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.

080102

  • Happy new year! The bug that effected action speed and fighting should be gone now.
  • First aid bandage timer was too long for light wounds
  • A bug with damage dealt when destroying items was fixed.