Changes

Jump to navigation Jump to search

Creatures

229 bytes removed, 14 February
m
<div style="overflow-x: auto">
{| class= "wikitable sortable"
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill <ref name="fs">[[Fighting | Fight skill (FS) ]] ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped weapons and their quality levels.</ref>!!Tame / Dominate!! data-sort-type=number |Taming Skill<ref name="Tamingskill">Recommended [[Animal Taming|Taming ]] skill. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG.</ref>!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred
|-
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals.
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG.
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.

Navigation menu