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  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (132 words) - 13:34, 13 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / '''{{PAGENAME}}''' ...ned while creating and improving both metal and wooden [[:Category:Shields|shields]]. Influences the success ratio and the quality of the outcome.
    668 bytes (77 words) - 12:44, 7 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Shield smithing]] / '''{{PAGENAME}}''' |group=Shields
    708 bytes (92 words) - 01:45, 13 June 2023
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (136 words) - 13:30, 13 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (204 words) - 06:48, 14 October 2022
  • [[CDB | Main]] / [[:Category:Skills | Skills]] / [[Shields]] Shields are crafted items used to protect the player from attacks during combat. Eq
    2 KB (276 words) - 19:34, 28 March 2023
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (139 words) - 06:48, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAM |group=Shields
    1 KB (143 words) - 06:50, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENA |group=Shields
    1 KB (144 words) - 06:50, 14 October 2022
  • [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' Can hold 15 shields, of any type.
    807 bytes (125 words) - 18:23, 9 March 2020
  • == List of skills that raise Soul depth == **All nature skills give Soul depth but some actions like butchering are very short any don't y
    1,022 bytes (119 words) - 21:49, 10 January 2024
  • [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}''' Shield bashing is the skill of the advanced use of shields, offensively and defensively, in combat. A successful shield bash can [[stu
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  • [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / [[{{PAGENAME}}]] ''A long dart with a four-sided pyramidal head which will pierce even thick shields.''
    652 bytes (90 words) - 17:51, 14 March 2018
  • [[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}''' === Shields ===
    3 KB (409 words) - 13:09, 17 January 2022
  • [[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}''' == Sub-Skills ==
    2 KB (341 words) - 13:36, 13 October 2022
  • ==Skills== ...Body Control skill, as do [[archery]], [[shield]] skills, and some weapon skills.
    2 KB (267 words) - 17:19, 22 May 2023
  • [[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}''' * Players and creatures may NOT travel through siege shields and they act like a normal fence/wall.
    972 bytes (139 words) - 17:10, 10 September 2023
  • [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}''' ...Note that shafts are two-handed weapons, you must remove other weapons and shields in order to wield it.
    2 KB (330 words) - 00:37, 27 June 2016
  • [[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}''' == Skills ==
    11 KB (1,770 words) - 08:08, 15 July 2023
  • [[Skills]] indicate how good you are doing certain actions. The higher your skill, t Shields
    2 KB (253 words) - 17:15, 29 March 2016
  • [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]
    2 KB (288 words) - 05:43, 4 December 2021
  • ...a character was once premium and then loses premium, their characteristic skills will drop down to 30 (or remain unchanged if lower than 30); however, you c ** [[Soul depth]] - Primarily increased by [[nature]] and [[cooking]] skills. Increases your chance to attach [[runes]].
    10 KB (1,157 words) - 16:39, 9 June 2023
  • ...perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to per ...remium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if lower than 20); however, you c
    7 KB (948 words) - 09:12, 21 January 2024
  • *Improving metal items (tools, weapons, shields etc) require the item you intend to improve to be glowing hot - Keep the it It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden fence]] for Carpentry
    3 KB (475 words) - 14:53, 3 February 2023
  • ...afest bet, especially since mining iron ore will increase the [[strength]] skills. ...skill levels which are important to aim for in regards to fighting related skills. As you know, every 10 fight skill you gain 1 CR, so a player with 19 fight
    6 KB (980 words) - 09:45, 6 August 2023
  • ...ensive, aggressive, and normal) and other fighting-related skills (such as shields and swords) and archery and its subskills, do receive the bonus.
    4 KB (592 words) - 15:42, 23 August 2023
  • Was back on Chaos (former Wild) in Kyara. Has been working on skills when he has the time, will do chainsmithing occasionally for members of the | 35 || Shieldsmith || July 26, 2011 [09:13:54] || Improving metal and wooden shields
    10 KB (1,202 words) - 09:41, 3 July 2023
  • [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' ...ls, buckets, signs, carts, catapults, pottery, lanterns, statues, armours, shields, certain types of clothing, and boats. Note that certain types of clothing
    14 KB (1,860 words) - 14:17, 12 September 2023
  • * Armour and shields now have a minimum value for a hit. * Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not
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  • * You no longer gain archery skills from targets if your archery skill is higher then 40 or your bow skill is h * ''Shields should now be harder to use against good archers, but easier against unskil
    26 KB (4,311 words) - 18:35, 23 September 2022
  • === Skills window === ...'F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can ex
    21 KB (3,800 words) - 10:47, 15 March 2022
  • ...hey also know more skills, huge and large axes and swords and large/medium shields. * Skill advancement smoother for more skills.
    23 KB (3,673 words) - 13:48, 27 September 2022
  • *Metal shields now give a bonus to bashing compared to wooden shields. * The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.
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  • ...trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described * Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be
    34 KB (5,892 words) - 02:42, 9 June 2015
  • ...ough damage to kill you, but will most likely wound you pretty bad if your skills are close and you are using axes (stamina does not matter much here). Norma Shields are good for when you want to out-stamina the person. Defensive will slaugh
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  • ...illgain is now 5 times slower. Skill gain rates have been altered for many skills that were too slow though. * Reset skills to max 20 and 1 for base characteristics.
    29 KB (4,814 words) - 18:12, 23 September 2022
  • *You can no longer equip multiple shields *Taunting skillgain speed was tweaked down and sould depth gain removed. Some skills were reset to yesterdays values
    31 KB (5,214 words) - 13:51, 27 September 2022
  • ...e it was too fast given the availability of the new wound covers. Fighting skills were equalled so they gain equally slow/quick in order to prepare for the f * Fountains and statues and some other items are now created on ground. Shields are now created in inventory.
    44 KB (7,450 words) - 13:52, 27 September 2022
  • * Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to. * Change: Allow bow skills to be trained to 30 even when 40 archery.
    77 KB (12,277 words) - 17:43, 23 September 2022
  • ...adow Wraith set and would come close to making similar strength swords and shields, but the armor set itself was still beyond their knowledge. Most who did s ...ch they did not simply wield weapons of battle, and more often wielded the skills of craftsmen and artisans to fulfill their ordained tasks.
    35 KB (6,267 words) - 18:20, 23 September 2022
  • ...justed to reflect potential gains from mining and digging based on current skills. :*The minimum damage to shields from blocking an attack has been lowered from 0.1 damage to 0.01.
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  • ...locked by reaching 20 in a relevant skill, comprise goals related to those skills, and reward 2 hours of sleep bonus and a new title when completed. ...t of 4 instead of the unlimited amount it had before. For reference normal shields have a block limit of 2.
    49 KB (7,831 words) - 09:15, 17 January 2023
  • *A bug with stealing not triggering guards properly was fixed and some skills reversed *Epic skill levels: Archery and Bow skills should again be easier to increase during target practice. Aiming with the
    48 KB (8,115 words) - 19:01, 23 September 2022
  • ** 100 Shields – Congratulations, Neowyn! ...world health bar. This is a relative indicator, compared to your strength, skills and equipment
    45 KB (7,321 words) - 07:02, 18 January 2022
  • * New accounts start with 21 in all skills instead of 20 in order to allow for riding and wall bashing. The skill valu ...now sent from server and shown in client for tools and weapons (including shields)
    39 KB (6,477 words) - 02:35, 9 June 2015
  • *Characteristics and Fighting related skills receive less combat bonus in the higher levels(scaling). *ART: Added normal and specular maps to weapons, shields, most tools, transports and a variety of other metal items
    53 KB (8,518 words) - 13:17, 21 December 2019
  • *New: Skills at 99 or greater are protected from being lost upon death, excluding fighti ...w work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills.
    119 KB (19,344 words) - 12:28, 28 December 2018