Difference between revisions of "Fo"

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| [[Dispel]]
 
| [[Dispel]]
 
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A
 
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A
|-
 
| [[Cure light]]
 
| 10 || 10 || 5 || Wounds || heals a little damage || N/A
 
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| [[Cure medium]]
 
| 20 || 13 || 10 || Wounds || heals quite a bit || N/A
 
 
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| [[Refresh]]
 
| [[Refresh]]
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| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es
 
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es
 
|-
 
|-
| [[Cure serious]]
+
| [[Cure light]]
| 30 || 17 || 15 || Wounds || heals pretty much || N/A
+
| 31 || 10 || 5 || Wounds || heals a little damage || N/A
 
|-
 
|-
 
| [[Lurker in the woods]]
 
| [[Lurker in the woods]]
 
| 31 || 30 || 60 || Item || locates rare creatures || needs a [[pendulum]]
 
| 31 || 30 || 60 || Item || locates rare creatures || needs a [[pendulum]]
 +
|-
 +
| [[Cure medium]]
 +
| 32 || 13 || 10 || Wounds || heals quite a bit || N/A
 
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|-
 
| [[Demise spells|Fo's touch]]
 
| [[Demise spells|Fo's touch]]
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| [[Light of Fo]]
 
| [[Light of Fo]]
 
| 33 || 60 || 40 || Tile || heals allies in an area || N/A
 
| 33 || 60 || 40 || Tile || heals allies in an area || N/A
 +
|-
 +
| [[Cure serious]]
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| 35 || 17 || 15 || Wounds || heals pretty much || N/A
 
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| [[Willowspine]]
 
| [[Willowspine]]

Revision as of 09:20, 26 January 2010

Main / Religion / Fo

Description

Fo is the deity of gardening and farming. His channeling item is the tree sprout.

Game lore

Fo's converting speech

Fo!

His creations surround you. His love is everywhere around you.

He is the father of all things. He created the world out of love and passion.

To embrace Fo is to embrace all living things around you.

All and everyone is equal, but different.

We are all dirt. We are all gems. We just come in different shapes and colors.

To create more and love all that is already created is to love Fo.

To passionately strike down at those who aim to destroy these creations is to love Fo.

To strive after beauty and harmony with nature is to love Fo.

Fo's Inscription (Altar of Three)

I am Fo. I am the Silence and the Trees.

The sprout is my symbol.

Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness.

You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors.

Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem.

With the same passion by which I once created all this, strike down at those who aim to destroy these creations.

Love me. Let me love you.

Abilities

Each God has slightly different abilities and penalties. See the Gods individual pages for details. Below lists only the abilities and penalties of Fo.

Followers abilities and penalties

Follower abilities

  • Receives Fo domain bonuses while in Fo's domain. See domain of the gods for more details about this.

Follower penalties

  • Unfaithful actions may be noticed and punished:
    • Desecrating WL altars: -1 Faith/-2 Alignment or -2 Alignment/Wound
    • Lockpicking/Thievery: -0.25 Faith/-1 Alignment
    • Butchering Humans: -0.25 Faith/-5 Alignment

Fo priests abilities and penalties

(See the priest page for details on priest-hood)

Priest abilities

  • Priests with 60 faith and 35 favor are ignored by normal animals. They will also ignore your pet if you have one. This does not include hyenas and 'monsters' like dragons or scorpions.
  • Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.
  • Priests of Fo with 39 faith may pass through thorns unhindered.
  • Dig (Vynora, Libila, and Magranon priests cannot do this), but not 'pack' dirt.
  • Alchemy, including the creation and use of healing covers.

Priest penalties

  • Generic priest penalties- see Priest page

Fo champion abilities and penalties

(See the champion page for details on champion-hood)

Champion abilities

  • All Fo follower and Fo priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+your original skill, up to a maximum of 80.
  • shorter time for normal healing
  • increased skill gain (factor isn't known)
  • You will get a new title: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You can never lose your Deity

Champion penalties

  • Permadeath. You get 3 lives, if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the Hall of champions.
  • You can not change your mind later. Champion status is permanent.
  • You can never change your Deity (or change kingdom).

Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.

Name Level (Faith) Favor Difficulty Targets Description Notes
Sixth Sense 6 15 20 Creature Detect hidden creatures and traps. N/A
Morning Fog 7 5 10 Creature Protection from thorns N/A
Bless 8 10 10 Item, Creature Adds a holy aura of purity. Good for low skill channeling grinding, use on blank altars to bless them to Fo.
Dispel 10 10 20 Tile, Item, Creature Tries to dispel an effect on the target. N/A
Refresh 20 15 20 Creature restores stamina N/A
Humid drizzle 21 30 20 Tile tends to animals in an area N/A
Nolocate 22 15 10 Creature hides you from locate spells N/A
Courier 30 30 20 Item tempts spirits to inhabit the target spell for mailboxes
Cure light 31 10 5 Wounds heals a little damage N/A
Lurker in the woods 31 30 60 Item locates rare creatures needs a pendulum
Cure medium 32 13 10 Wounds heals quite a bit N/A
Fo's touch 32 30 30 Item counter's Fo's demise enchant N/A
Light of Fo 33 60 40 Tile heals allies in an area N/A
Cure serious 35 17 15 Wounds heals pretty much N/A
Willowspine 35 20 29 Creature target dodges better N/A
Bearpaws 35 20 29 Creature increases unarmed damage N/A
Oakshell 35 20 29 Creature better natural armour N/A
Vessel 35 20 19 Item stores favour in a gem N/A
Dirt (spell) 40 40 50 Tile, Item creates and destroys dirt lowers the dirt layer around a tile, or creates dirt inside a container
Heal 40 40 30 Creature removes all wounds N/A
Wild growth 41 40 40 Tile fields and trees are nurtured N/A
Ward 43 20 20 Tile drives away enemy creatures N/A
Libila's demise 44 40 50 Item higher crit chance against followers of Libila N/A
Forest giant strength 55 50 49 Creature gives giant strength Only works up to 40 strength.
Life transfer 61 120 60 Item transfers life force to you requires linking
Venom 62 120 60 Item will poison enemies requires linking
Genesis 70 30 40 Creature removes evil spirits from creatures kills zombies