Difference between revisions of "Large cart"

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|name=Large cart
 
|name=Large cart
 
|image=Largecart.jpg
 
|image=Largecart.jpg
 +
|examine=A fairly large two wheel cart designed to be dragged by an animal.
 
|active=[[plank]] (2.00 kg)
 
|active=[[plank]] (2.00 kg)
 
|passive=[[small wheel axle]]
 
|passive=[[small wheel axle]]
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* 1x [[small wheel axle]]
 
* 1x [[small wheel axle]]
 
* 2x [[shaft]]s
 
* 2x [[shaft]]s
 +
* 4x [[small nails]]
 +
* 1x [[yoke]]
 +
|materialbreakdown=* 22x [[plank]]s
 +
* 7x [[shaft]]s
 
* 4x [[small nails]]
 
* 4x [[small nails]]
 
* 1x [[yoke]]
 
* 1x [[yoke]]
 
|result=* '''{{PAGENAME}}'''
 
|result=* '''{{PAGENAME}}'''
 
|skill=fine carpentry
 
|skill=fine carpentry
 +
|dyeamount=15000
 
}}
 
}}
 +
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
==Description==
 
''A fairly large two wheel cart designed to be dragged by an animal.''
 
  
A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]]. A large cart can have a commander and up to three passengers.
+
== Description ==
 +
 
 +
A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than the [[small cart]] and can be dragged by a player or pulled by up to two hitched [[animals]].
 +
 
 
== Usage ==
 
== Usage ==
The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased. A player must have 20.1 [[mind logic]] to command the large cart.
 
=== Hitching ===
 
Carts may be driven by one [[animal]], however hitching two will provide a faster pull.  All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all cart drivers.
 
  
* '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.
+
* A large cart can have a commander and up to three passengers.
* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.
+
* A player must have 20.1 [[mind logic]] to command a large cart.
* '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.
+
* Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.
==== Harnesses ====
+
* All carts need to be at least 10 [[quality]] to be functional.
Many of Wurm's creatures may be harnessed to pull a cart or wagon. Below is a complete list, in no particular order.
+
* It can store up to 100 items directly in the hold. By using a combination of other [[container]]s, this storage limit may be increased.
* Adult [[Horse]]s
+
* Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.
* [[Bull]]s
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* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
* [[Bison]]
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* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
* [[Hell horse]], young, adolescent, and the last stages of aged
+
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* [[Bear]]s, if [[tame]]d, both young and adolescent
+
* Commander [[stamina]] is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself.
* [[Troll]]s when [[dominate]]d, young and adolescent
+
* {{haul|hitch=yes}}
The '''strength''' of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.
+
 
 +
=== Hitchable creatures ===
  
==== Notes ====
+
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.
* Non premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20 as the cap is for most other skills, which in turn will allow them to command the large cart.
+
{{Hitchable}}
* A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 40 or more.
 
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
 
* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.
 
* Animals remain hitched to carts during server restarts.
 
  
== Creation ==
+
The strength of a creature can prevent it from being hitched. [[Animal conditions|Conditions]], such as "greenish", can also affect strength.
The cart compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at very low [[fine carpentry]] skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.
 
  
The final piece of wood added will determine the wood type of the cart when attached.
+
=== Security ===
=== Total materials ===
 
This list includes all base materials needed to create the cart and the axle.
 
* 1 [[yoke]]
 
* 4 [[small nails]]
 
* 7 [[shaft]]
 
* 22 [[plank]]s
 
== Security ==
 
The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' and '''Everyone'''. The owner will always have all permissions.
 
  
Any player can drag an non-hitched cart in the wilderness, regardless of whether or not it's locked. Correct [[Settlement|deed]] settings and local security will help prevent carts being dragged away, as will keeping animals hitched or having it above the weight possible to be dragged.
+
* The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.
 +
* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.
 +
* Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
 +
* Permissions only take effect when the cart is locked with a [[small padlock]] or [[large padlock]].
 +
* The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.
 +
* Any player can drag a non-hitched cart in the wilderness, regardless of whether it is locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being taken by others.
 +
* On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
 +
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals.
  
'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] and '''anyone''' can attach one to enable the permissions. Older carts may not have locks attached; however, all newly created carts are locked upon creation.
+
=== Capacity ===
  
On [[Freedom]] carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
+
A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[container]]s, such as [[small raft|rafts]] and [[crate]]s, inside. Up to 7 rafts can be added to a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in rafts and are indicated as such below.
  
== Capacity ==
 
{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->
 
A large cart normally holds the maximum of 100 items directly in the hold however the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates .  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
 
 
{| class=wikitable |
 
{| class=wikitable |
 
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
 
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
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*[[Peat]]
 
*[[Peat]]
 
*[[Ore]]s
 
*[[Ore]]s
*[[Rock shards]]
+
*[[Stone shards]]
 
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
 
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
 
|-
 
|-
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|}
 
|}
  
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
+
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
  
== Crate and raft combinations ==
+
=== Crate and raft combinations ===
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
+
 
 +
There are various configurations of [[small crate]]s, [[large crate]]s, and [[small raft|rafts]] that can be placed together into a large cart.
  
 
{| class=wikitable |
 
{| class=wikitable |
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| 1 || 0 || 5
 
| 1 || 0 || 5
 
|-
 
|-
|0 || 5 || 1
+
| 0 || 5 || 1
 
|-
 
|-
|0 || 4 || 2
+
| 0 || 4 || 2
 
|-
 
|-
|0 || 3 || 3
+
| 0 || 3 || 3
 
|-
 
|-
 
| 0 || 2 || 5
 
| 0 || 2 || 5
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| 0 || 1 || 6
 
| 0 || 1 || 6
 
|-
 
|-
|0 || 0 || 7
+
| 0 || 0 || 7
 
|}
 
|}
  
== Loadable items ==
+
=== Loadable items ===
Not all items currently listed. All containers (except crates) must be empty before loading. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
+
 
 +
Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 [[body strength]] or higher. Right-click the item and select ''Load''.
  
 
* [[Small crate]]
 
* [[Small crate]]
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* [[Large dining table]]
 
* [[Large dining table]]
 
* [[Archery target]]
 
* [[Archery target]]
 +
* [[Forge]], if the large cart is runed with the zinc [[rune]] of Magranon
  
== Non-loadable items ==
+
== Skins applicable ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type. 
+
* [[Silver shop|Fancy Large Cart]]
  
 
== Notes ==
 
== Notes ==
* The type of wood currently does not effect the texture or color of the cart.
 
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
 
* You have to have 20.1 [[mind|mind logic]] to command a large cart.
 
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.
 
* 26.65 kg of [[dye]] is needed to paint a large cart.
 
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
 
* {{haul|hitch=yes}}
 
  
==See Also==
+
* The [[quality]] of the cart affects its [[decay]] rate.
*[[Small cart]]
+
* 15 kg of [[dye]] is needed to paint a large cart.
*[[Wagon]]
+
* Animal [[Horse#Traits|traits]] and conditions affect cart speed.
 +
* Animals remain hitched to carts during server restarts.
 +
* Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it.
 +
 
 +
== See also ==
 +
 
 +
* [[Small cart]]
 +
* [[Wagon]]
  
 
[[Category:Containers]]
 
[[Category:Containers]]

Latest revision as of 07:54, 17 May 2026

Large cart
A Large cart
Examine
A fairly large two wheel cart designed to be dragged by an animal.
Creation
Total materials
Material Breakdown
Result
  • Large cart
Skill and improvement
Properties
  • Can be dyed using 15000g of paint.

Main / Skills / Carpentry / Fine carpentry / Large cart

Description

A large cart is a mobile container used to transport cargo and players. It has a larger capacity than the small cart and can be dragged by a player or pulled by up to two hitched animals.

Usage

  • A large cart can have a commander and up to three passengers.
  • A player must have 20.1 mind logic to command a large cart.
  • Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.
  • All carts need to be at least 10 quality to be functional.
  • It can store up to 100 items directly in the hold. By using a combination of other containers, this storage limit may be increased.
  • Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • Commander stamina is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself.
  • A Large cart may be hauled up and down the ladders inside of a building. By standing on the opening of a floor you can activate a rope and right click the item to haul it, providing both you and the object are on the same tile, albeit one floor apart. Hauling back down will work in the same way and the item does not need to be empty. All creatures must be unhitched in order for the vehicle to be hauled.


Hitchable creatures

Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.

The strength of a creature can prevent it from being hitched. Conditions, such as "greenish", can also affect strength.

Security

  • The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.
  • Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.
  • Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
  • Permissions only take effect when the cart is locked with a small padlock or large padlock.
  • The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.
  • Any player can drag a non-hitched cart in the wilderness, regardless of whether it is locked. Deed settings, hitched animals, weight constraints, and local security can help prevent carts from being taken by others.
  • On Freedom, carts cannot be lockpicked except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.
  • Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals.

Capacity

A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in rafts and are indicated as such below.

Item No containers 6 rafts 7 rafts 5 small crates & raft 3 large crates
Any of: 100 (320 combined) 312 312 750+40(1 raft)+7 900 + 38
Finished support beam 7 Does not fit in rafts?
Felled tree 18 12+1 (2 per) 14+? 0 ??
Slab 59 42+13 (7 per) 49+6 0+7(1 raft)+1 0 + 7
Log 73 71 70 750+9(1 raft)+1 900 + 9
Plank 100 600+94 (100 per) 700+93
Stone brick 100 564+94 (94 per) 658+76 750+94(1 raft)+18 900 + 90
Troll 3
Backpack 78

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Crate and raft combinations

There are various configurations of small crates, large crates, and rafts that can be placed together into a large cart.

Large crates Small crates Rafts
3 0 0
2 0 3
2 2 0
2 1 1
1 4 0
1 3 1
1 2 2
1 1 4
1 0 5
0 5 1
0 4 2
0 3 3
0 2 5
0 1 6
0 0 7

Loadable items

Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right-click the item and select Load.

Skins applicable

Notes

  • The quality of the cart affects its decay rate.
  • 15 kg of dye is needed to paint a large cart.
  • Animal traits and conditions affect cart speed.
  • Animals remain hitched to carts during server restarts.
  • Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it.

See also