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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' A '''Template kingdom''' is one of the three original kingdoms in the game. All [[Player made kingdom]]s or '''PMK''''s must choose one of the three '
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...y type /playtime in any chat windows. The amount of time you have spent in-game will be shown in the Event window.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category: Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • ...yer will have a powerful collection of tools, skills and knowledge of game mechanics. This guide should take 1 to 3 hours to complete. =Game Settings=
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' ...f how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
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  • ==Game Mechanics Guides by Players== * [[Guides:Building_A_Team]] - from 2011-2015, may reference older mechanics, but still useful
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' ...tool is in which slot (numbered from the left, starting with 1). Quit the game.
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...portal will allow you to choose the server for your character to start the game on.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' There are two different kinds of stuck commonly referenced in the game.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • ...ics of Wurm worked. After 1 month realized that we can get premium from in-game money. Become premium and started trade. '''Wow now i can become premium. Soon started to get the grasp of the game and understood that it is possible to stay premium and did what everyone do
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  • [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...issions) that can travel between [[Valrei]], the home of the gods, and the game world where the players live. The gods are looking for "collectible tokens"
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' * First, open the in-game [[console]] and type "Bind 1 Activate_Tool1". Do so again 9 more times with
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  • ...revent winners from taking the items. Some examples of bypassing the game mechanics in this way are: [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' Treasure hunts are an in game activity where players find treasure maps while doing other actions and the
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • ...e.com/ Wurm online Shop] however there are many other ways to gain coin in game. [[Category:Game mechanics]]
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  • The official map dumps and in-game map are the only ones provided by Code Club. See [[World map]] if you are seeking information on the in-game World map.
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  • : A list of resources found in the game. These are raw materials like types of wood and ore. : Background story of the game.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...can view the current status of avatars in their mission by viewing the in-game [[Valrei map]].
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' You can follow the progress of the deities on the in-game [[Valrei map]] or on the [http://twitter.com/#!/valreimoon official twitter
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  • ...Fill times can vary slightly based on the server as well as other, in-game mechanics factors. It needs to be placed on a water source tile to fill.
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  • Wurm Unlimited is the second game to be released by Code Club AB and features much of the same content as Wur ...porting these for Wurm Online. Ergo; take caution when researching in-game mechanics on the Wurmpedia while playing Wurm Unlimited.''
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  • [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' ...of [[karma]]. It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].
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  • [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...he items previously only available for marks, can now be purchased with in game silver coins.
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' ...skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • ...who have been inactive for more than a year. To enable this enter the main game options screen and check ''Hide inactive players from friendlist''. [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • All [[item]]s in the game are linked to the [[player]] who last dropped it on the ground, or into a [ ...ttp://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Wurm Online game rules]
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  • [[Category:Game mechanics]]
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  • ...n:left; width:80%;" |The Wurmpedia is a player driven encyclopedia for the game <span class="plainlinks">[http://www.wurmonline.com/ '''Wurm Online''']</sp ...[[Player Made Guides]] | [http://forum.wurmonline.com/index.php?/forum/86-game-guides/ Player Guides on the Forums] | [[Wurmpedia editing handbook|Wurmped
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  • ...y. LO was no longer only a fighting town, they were crafters as well. Game mechanics played a part too, helping mould some of the decisions of the town, from pl ...re endeavours lead you to the same kinds of friends you found through this game.
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  • ...y. LO was no longer only a fighting town, they were crafters as well. Game mechanics played a part too, helping mould some of the decisions of the town, from pl ...re endeavours lead you to the same kinds of friends you found through this game.
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ...ance of 50% each hour to create a rare item." What this actually means to game play is unknown. The odds of creating a rare seem to be much higher than i
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  • [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' [[Category:Game mechanics]]
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  • ...You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to [[Category:Game mechanics]]
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  • ==Server-Crossing Mechanics == ...y plotting a course, the arrangements on this map become irrelevant as the game directly "wormholes" the vessel to the destination map of choice in the plo
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  • WA handbook
  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' ...as its own marketplace. The Freedom Isles Market is the largest within the game, offering several servers and a majority of people interested and willing t
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  • [[Category:Game mechanics]]
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  • :;/lotime : shows how long until you leave the game if you lose link or log out. :;/poll : In-game poll.
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  • ...e "Display 'body' in inventory" option is checked on the "Game" tab in the game settings. You may also display a graphical and interactive view of the cha [[Category:Game mechanics]]
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  • ...e ingenuity of players and introduction of new features and changes to the mechanics. Sparta was an old deed on Chaos (built on old mechanics which were no longer possible and became its downfall - I'll explain furthe
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  • [[Category:Game mechanics]]
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  • You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of F [[Category:Game mechanics]]
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  • ...own is a protected environment, perfect for you to get acquainted with the game. To see a map of the island you are on, press “M”. On the map you will ...ur first hours is the starter town! Explore it and get acquainted with the game. After leaving that safe haven you should always look out for hostile creat
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  • * The purple start-up messages displayed when connecting to the game may be disabled via the [[profile]] window. ...r villages who speak their language. Please keep talk in these channels to game questions and answers and requests for groups. All chat rules apply. If the
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  • ...your own food, your own water (with the exception of the first 24 hours of game play thanks to the [[bartender]]), and your own shelter. Joining a settle ===Starting the Game===
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  • For travelling you can use your in-game map to see what the area looks like (press “M” to open it), but on the ...lenge of finding out where you currently are is an interesting part of the game experience. Use the community map and try to find a landmark or a settlemen
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  • ...dcrumbs everywhere (Example:[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''') || Low || Cleanup || ...abandoned. Can't contact Sheder; hasn't been online since Jan 2022 and in-game was the only point of contact. -- Kyoko || Normal || Project || Kyoko
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  • ...to help us all keep the Wurmpedia to a high standard. Always abide by Wurm game rules while editing the wiki. ...what we feel is the “right way”. So armour, but favor and liter. Check in game for other spellings.
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  • #Win a game of chess [[Category:Game mechanics]]
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | Won The Game || You achieved all your personal goals in these lands and may feel closure
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  • [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | Win the game by completing all of your personal achievements.
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  • ...l change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communicat .... Very frequently used in PvP as it is the most hard hitting weapon in the game and an excellent choice if you are not targeted.
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  • ...take everything, give them nothing, drain token, harass them (through game mechanics) profit
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  • *New: Sail furling and unfurling and other ship mechanics changes. *Bugfix: The FPS cap can now be changed in game instead of having to use the launcher settings
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  • ...yment of Wurm Online. This article attempts to outline in great detail the mechanics available to players in order to maximize the security of their belongings ::;"Everyone": Represents player in the game.
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  • *Client resolution and fullscreen mode can now be changed again while in-game. ...ill remain in effect until notice of their removal and reliance on highway mechanics is given.
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  • ** Fixed “depo” to “depot” in comments and in-game/logging text ...t visuals. This must be set from the launcher settings before starting the game.
    77 KB (12,277 words) - 17:43, 23 September 2022
  • *Handle – same item as current in-game version. *Wrapped handle – same item as current in-game version
    119 KB (19,344 words) - 12:28, 28 December 2018